The Westraven Witch
- Marked done/playable.
- Revised Storied Davgold and Thofire and their ritual books.
- Removed reference to Gentle Repose ritual. No one has it now.
- Revised Caitranna Gladomain and updated link.
- Created PDFs combining JPG files for easier printing.
- Removed ZIP in favor of making direct links to PDFs for easier downloading and better version control. Updated Wiki accordingly with new links.
- Revised HedgeMaze map. New version does not have the river and does not require Ruins of the Wild tileset. Updated quick reference and encounter accordingly.
- Added a limitation to the rewards Rose will give for receiving gifts, to avoid exploits.
- FINALLY play tested it. It’s WAAAAAAAAAAAAAAAAAY too long. The group saw about 30% of it. A few things didn’t work out so well (Dark Passage puzzle they didn’t quite get right, and after botching it, it was much too punitive. Virgin puzzle sort of worked. “Take one, leave six” really didn’t work. My plan is to put it through a MAJOR overhaul. It will be done as a new campaign here, as “Dahlia”. I will be re-using a lot of bits. I will leave this here, in case anyone wants to use it as a normal (non-4thcore) adventure.
- Adjusting instructions as a result.
- Changing Dark Passage puzzle punishment.
- Fixing “Take one, leave six.” (It misread “Take three, but leave six.”)