The Westraven Witch
From time to time throughout the adventure, the characters will encounter an apparition of Rose, the younger sister of Dahlia who set things in motion by telling her father of her sister’s misdeeds (or making them up, depending who you believe).
Rose can potentially provide a fair deal of assistance to the players, provided they are patient and learn to interact with her properly. On the other hand, she will deal harshly with anyone who offends her.
The way in which she will interact is limited. Unless the characters contact her by means of Hand of Fate (which behaves unusually, see here), she will only appear and recite clues at certain locations and times. She is translucent, white, insubstantial, and complete immune to any and all attack. She will not engage in conversation or answer questions, other than by Hand of Fate.
She will provide a clue in The Crypt whenever all lights save her two candles are doused, and the northern portion empty of characters. She will not provide a newer clue until after the party has achieved another milestone (except in response to an on-topic question posed with Hand of Fate).
The clues Rose provides are as follows:
- ‘Mind your surroundings’, father said. ’Don’t wander too far.’ Sound advice in a place like this. Shed light in the darkness, but don’t expect the darkness to return the favor. Oh, and don’t go where it won’t.
- Love conquers nothing. The fire that burns brightest burns out all the quicker. Feed their passion.
- it takes but little effort
just any four and walk right in
but if you plan to win…
you must unearth the truth…
and bury it again
- Young Norril deserved better. I liked him. He was a simple boy. He loved horses, as I did. I think she took him just to spite me.
- They say the butcher was a very learned man, despite his gruesome nature. If he was a smart man, he should have known well enough to stay clear of a young seductress.
The following will result in Rose smiling and bestowing a Boon on a character. She need not be present in apparition form at the time. (If she is not, it will seem to happen out of thin air.)
- The character delivering the killing blow to any avatar of a suitor (Norril, Xavier, Vicnel, Graham)
- Any character who brings the apparition of Rose a suitable gift for a young girl, such as a flower from The Fields. This can only happen once per character, and each gift must differ.
- The character placing the grave marker, on properly burying a suitor with his weapon1.
The following will result in Rose scowling and bestowing a Curse on a character. She need not be present in apparition form at the time. (If she is not, it will seem to happen out of thin air.)
- Attempting to attack Rose (including turn undead).
- Insulting Rose, or speaking to her in an inappropriate manner (e.g. lurid comments).
- Desecrating or damaging the corpse of any suitor, or their weapon, casket, or grave marker.
- Desecrating Rose’s altar in any way.
- Attempting to negotiate a truce or strike a trade with anyone other than Rose.
1. If the group successfully buries all four suitors, with correct weapons and properly gravemarked, Rose will reveal one final special puzzle, the completion of which will result in the entire group receiving a final blessing before heading into The Witch’s Den:
My two candles each have exactly one hour remaining, but they burn at different and wavering rates. Mourn for me by burning one atop my altar for exactly 15 minutes, no more, no less.
With that, she disappears. If the group burns either candle atop her altar for precisely 15 minutes, she will reappear and grant everyone a Boon.
Take both candles off the altar. Tip A on its side and light both ends. Light B normally. A will burn at twice its usual (wavering) rate and goes out after exactly 1/2 an hour, and B, regardless of its apparent length, will have exactly half an hour left in it. Douse B. Lay it on its side on the altar, and light both ends. Burning at twice its usual (wavering) rate and having only 1/2 an hour left in it, it will go out after exactly 15 minutes, atop the altar.